Digital cinematography. Shot lighting included experimentation to harness optimizations in subsurface light scattering and occlusion (subsurface scattering calculated using depth map shadows and screen space projected occlusion maps). Additional experiments in material appearance included parametric modification of Gollum’s skin surface shader to generate wet skin and lips. Hair simulations. Shot sculpting. This work was performed at Weta Digital in Wellington, NZ, under the direction of Eric Saindon, Joe Letteri and Jim Rygiel.
Recognition:
Academy Award for Best Achievement in Visual Effects, 2002.
Visual Effects Society Award for Outstanding Visual Effects in an Effects Driven Motion Picture, 2002.
Cinefex cover illustration, Gollum in the Dead Marshes, December 2002.
Recognition:
Academy Award for Best Achievement in Visual Effects, 2002.
Visual Effects Society Award for Outstanding Visual Effects in an Effects Driven Motion Picture, 2002.
Cinefex cover illustration, Gollum in the Dead Marshes, December 2002.